GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, Power-Ups, and the names of all products published by Steve Jackson Games Incorporated are. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Power-Ups 2: Perks, Pyramid, and the. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Power-Ups, e23, and the names.

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Gift Certificates fnord23 Contact Us. I think I’d prefer wild card skills, but my game tends towards action. By adding some fitting drawbacks to your cool abilities, you can power up your character on the cheap and make the game more interesting for everyone — you start play with a few new challenges to meet, while the GM gets some “hooks” to exploit.


I enjoyed having a wild card skill as a player in a 1-off. In my current game I’m using “talents” as poder way to describe a profession, but it tags and buffs specific skills. Sometimes, you don’t want to leave the story to the mercy of random rolls!

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Use points to powwer your abilities past their limits to pull off combat tricks, high-powered magic, and super-stunts, and even to make permanent changes in the world.

What it does offer if several new variant rules on using them in your game. Personally, I find the book useful both in terms of its examples and of the under-the-bonnet guidelines to making your own Wildcards.

In fact, more than half the book is going over the rules for them in more detail and optional rules. Strike a Bargain with Fate Spending character points on permanent abilities is wonderful — but it doesn’t guarantee that the dice will be nice.


Haven’t gotten it, gurpx that’s solely because wildcard skills powee work well for the sorts of games I’d generally be in. I use it regularly as a GM for npcs and mooks as due to how easy it is.

It’s part of what you sign up for with a point-based game like GURPSbut nobody likes to be forced to omit grps of a nifty character concept because they lacked the lower to buy what they had in mind.

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Limitations offers all kinds of new ways to stretch your budget and do more with less!

Notify administrators if there is objectionable content in this page. Wildcard skills are particularly useful in more ‘narrative’ style games where you don’t want to be bogged down by a huge skill list, or with new players.

Sean Punch 23 pages. Revisit where points come from, where they go, and whether you even need them.

GURPS Power-Ups | Series | RPGGeek

Watch headings for an “edit” link when available. Power-Ups 7 doesn’t offer many, if any, new Wildcard Skills.

Gurpps character points on permanent abilities is wonderful — but it doesn’t guarantee that the dice will be nice. Preview of the PDF. Basically, they are custom advantages for specific concepts.

Impulse Buys refreshing and useful! You can optionally enter character archetypes for which this power-up is especially suitable such as the GURPS Dungeon Fantasy templates.

This material is not official and is not endorsed by Steve Jackson Games. Fortunately, there are ways around this besides cheating!

I hesitate to say streamline because I still want the depth to be there but I think GURPS needs to fight the perception upss rules lite games are not possible.


GURPS Power-Ups

Influence success rolls, damage rolls, rolls on tables, and more — up to and including avoiding “nuisance rolls. Welcome to Reddit, the front page of the internet. This page lists fan-created power-ups, poewr combine existing advantages, perks, and techniques in new ways – in the style of GURPS Dungeon Fantasy 5: It’s easy enough to make ones own wild card skills, and that lets my players pick roles they and I want make relevant to our game. Hypercompetence Points are very important to making the cost of Wildcards justified.

Check out the entire Power-Ups series! Making your mooks have “Thug!

What’s the consensus on GURPS Power-Ups 7: Wildcard Skills? : gurps

Learn about splitting character points into multiple categories — not to mention Destiny Points, Impulse Points, Serendipity Points, and Wildcard Points. Something does not work as expected? Change the name also URL address, possibly the category of the page.

Visit the official web page for more info, resources, product support, and links. Ultimately the decision to buy is with the buyer sure however there is something to be said for peer opinions- which i appreciate yours: Tips for getting the most out of existing limitations and fairly pricing new ones.

If you’ve ever felt that character points should do more than buy skills and Hit Points, or yearned to adapt points-for-outcomes systems from other RPGs, then you’ll find Power-Ups 5: Personally I would use it for PCs in the future.